Project cars 2 pc fanatec csw 2.5
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- #PROJECT CARS 2 PC FANATEC CSW 2.5 HOW TO#
- #PROJECT CARS 2 PC FANATEC CSW 2.5 SIMULATOR#
- #PROJECT CARS 2 PC FANATEC CSW 2.5 WINDOWS#
Spade advises that SoP Scale and Master Scale should always be the same value. This apparent oversight also makes competition like Assetto Corsa appear that much better. It seems odd that Slightly Mad Studios with a large team of testers, including the WMD community, would deliver a product with default settings that seem terribly off requiring players to spend time adjusting instead of driving. I’ve found Spade’s suggestions an improvement on each car I’ve tried. Given that SoP and other car force-feedback settings are independent of the controller, and setting Spindle Master Scale and SoP Scale values higher than 0 feels like turning force feedback on, then why are so many car SoP Scale values set to 0 by default? As you’ll find below, Jack Spade, a WMD member, shares Spindle Master Scale and SoP Scale values (and other settings) for every car. Research online confirmed this, and thankfully, some experienced sim racers have shared their settings as covered below in resources. I found that a setting called, SoP Scale, was at 0 for many of the cars where changing values to between 20 - 50 made a big difference for the better. General force feedback settings for the controller can be found in the controller setup, but it turned out the car-specific settings was the problem. These aren’t car adjustments, but settings specifically for force feedback independent of the controller used. SoP and other force-feedback settings can be customized for each car and for each track. Spindle Master Scale & SoP (seat of pants) ScaleĮarly on I spent some time testing the same car in Assetto Corso, where force feedback feels about right, and back in Project CARS as I made changes to car settings. And the balance needs to be maintained across cars allowing for differences in car handling. Simulators need to impart the right balance of feedback through the steering wheel to mimic the real forces exerted on the body. Many games offer a nice balance of feedback for playability by sacrificing some realism. The same for being able to control the car in a sliding drift, or cutting cookies on the dirt. If a car loses grip, beginning to spin out, it should feel natural to save the car. The goal is to feel bumps, wheel spin, and loss of grip in the corners along with forces normally exerted on the steering wheel without those forces becoming too strong while having some level of realism with the actual car. Visuals and sounds help with determining loss of grip, but without the feel, visuals and sounds are too little, too late. All feedback comes through the steering wheel.
#PROJECT CARS 2 PC FANATEC CSW 2.5 SIMULATOR#
Realistic wheel controller force feedback in a simulator is poor feedback since the player can’t feel shifting of the car body or accelerations.
![project cars 2 pc fanatec csw 2.5 project cars 2 pc fanatec csw 2.5](https://i.ytimg.com/vi/1apUY1KHcU8/maxresdefault.jpg)
I would spin out in some cars, because I couldn’t feel the loss of grip. The problem I found in Project CARS was that driving some cars felt good, but in other cars it felt as though most of the feedback was turned off.
#PROJECT CARS 2 PC FANATEC CSW 2.5 WINDOWS#
After some trial-and-error testing and research, I’ve found the solutions concerning game settings, controller settings, and a Windows setting. Adding to the problem, bugs and poor implementation of Fanatec 911 controller made things less clear. I found some cars, such as Ruf RGT and MacLaren F1, lacking proper feedback making them difficult to drive. Sorry for my English is not quite good.Project CARS by Slightly Mad Studios is the first simulator where I’ve spent nearly as much time tweaking controller-related settings as driving.
#PROJECT CARS 2 PC FANATEC CSW 2.5 HOW TO#
I dont quite understand how to use the compatibility mode with the CSL DD when using it in PC mode just make the game run and the wheelbase and wheel is functioning as it should be.Ĭould you guys clarify and updated the setting for CSL DD in the post. And before I forgot, on the controller options, I choose Wheel - Fanatec - CSW V2.5 (not CSW V2 as stated in this Post Discussion). But when I start the game and the CSL DD is in PC mode, the wheel is working. PC2 wont register the wheelbase in game so no input can be calibrate or use. When I run my CSL DD in compatibility mode which is the yellow indicator on the power button.
![project cars 2 pc fanatec csw 2.5 project cars 2 pc fanatec csw 2.5](https://i.redd.it/cn3c3pno7qz41.jpg)
Note: select ClubSport V2 base before running steering calibration. But want to clarify something with Dominic and Maurice about the CSL DD setting which stated that the wheelbase should be run in Compatibility Mode. I've been using my CSL DD with the McLaren GT3 V2 wheel and also the Formula Carbon wheel for the game.
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